To me, story and emotion are very important. I always felt that when you watch a film, what you love isn't so much what you see, it's what you feel.
For me it's the same thing in a game. When you play a game it shouldn't matter so much which button you are supposed to press, it should be about what the game makes you feel.
I try to make the player feel things they don't normally associate with video games, like feeling sad or uncomfortable.
I try to explore these grey emotions, there is no black and white, it's not about laughing or crying, it's about all the different shades of grey in between.
For me, a game should be an emotional journey. You want ups and you want downs and what is interesting is what you feel between the two, that's what I'm really looking for.
CEO - André "FaRicS" Fanico